

You were thinking of me when you wrote that, admit it. I really don't have an answer, guess this morning burned me out, I was just curious what you think the reason was, again I did read it, but didn't see one, just your concern about the outcome, not the ""Looks interesting but I will wait until it hits Plus/goes on sale"?" Could it be Sony thinks Kickstarter and other crowd funding will pick up the slack so they don't have to get involved?

Could be a change of direction, which is what you seem most worried about. Could be just about the money, accountants said no.

What the person above me said about NMS makes sense, but that was a huge $60 retail undertaking, not quite the same as a $15 digital. So what do you think happened? Is it a trend or just some unrelated circumstances? Maybe since they gave up on the Vita and handhelds they don't need any indies since people seemed to like them there and AAA on home consoles. Thu 25th May I read it, but I didn't see your reasons.But why? The company has had so much success with these outlandish indie collaborations, it’s baffling to me why it would cut them out of its portfolio – especially when they come out as good as Edith Finch and RiME. Deborah Mars (who was once a key figure in the studio’s external projects) and Nathan Gary ( who dreamed up the bloody share button for goodness sake) are both in charge of the publisher Hector Sanchez and Jeff Legaspi are also former Sony and near the top of the chain.Īnd this suggests to me that, unless there are some big announcements at E3 2017 next month, this is all very much a change in tact from the platform holder. Meanwhile, the excellent Edith Finch was – as mentioned – adopted by Annapurna Interactive.īut here’s the interesting thing: Annapurna Interactive consists of several ex-Sony Santa Monica employees. Neither of these titles appear to be associated with Sony anymore – they’ve both fallen off the radar hard. But we have more examples.Īt PlayStation Experience a few years back, Sony Santa Monica revealed a couple of externally developed games: The Modern Taxi Company and Wattam. With Matterfall still apparently on the way, this may just be an anomaly – perhaps the studio wanted to keep that one in-house.

RESOGUN AND LIFE OF A BLACK TIGER PS4
Housemarque’s next title, Nex Machina, is not a collaboration with Sony XDev Europe – it’s an independently published shooter for PS4 and PC. Sony has a long history of publishing interesting, unusual games from independent studios Journey is the most famous of them all, but there’s also been stuff like Everybody’s Gone to the Rapture, Murasaki Baby, Resogun, and Bound.Īnd yet they seem to be coming to an end. Subscribe to Push Square on YouTubeīut there’s a much bigger story at play here that goes beyond these two titles. And as for RiME – wow! My expectations were really low before I started that, and it completely blew me away – it’ll certainly be in the running come Game of the Year. What Remains of Edith Finch is probably my favourite release of the year thus far, though my list’s changing all of the time. Both of these games are, for the record, excellent.
